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FREETOOLS LABS

2D

Coordinate Geometry Calculator

Calculate points, lines, circles, triangles and polygons in a Cartesian coordinate system.

Distance & midpoint

All calculations are 2D, retain unrounded values and use a scale-aware tolerance. Polygon points must follow boundary order; self-intersections are rejected.

Result

Result

5

Δx3
Δy4
Midpoint(1.5, 2)
ABM

Coordinate Geometry Calculator

All calculations are 2D, retain unrounded values and use a scale-aware tolerance. Polygon points must follow boundary order; self-intersections are rejected.

Frequently asked questions

How are distance and midpoint calculated?

Using Δx and Δy: d = √(Δx²+Δy²); the midpoint averages both coordinates.

What happens for a vertical line?

It is shown as x = constant and in general form; no finite slope exists.

How are intersection, parallelism and perpendicularity determined?

A determinant distinguishes intersection from parallel or identical lines; a normal-vector dot product checks perpendicularity.

What is the foot of a perpendicular?

It is the closest point on the line.

How is a circle found through three points?

Three non-collinear points determine one circle through a determinant.

How are triangle and polygon areas calculated?

Triangle area follows directly from coordinates; polygon area uses the shoelace formula.

Why does point order matter?

Points are connected in boundary order and the last is closed to the first.

Are self-intersecting polygons supported?

No. Self-intersections are detected and rejected as a simple polygon.

Does the calculator support 3D?

No. This version is limited to two-dimensional coordinate geometry.